Spore – An Overly Excited Look
The first time I saw Spore in action was when I stumbled across this video sometime ago on Google Video. The concept of a ‘SimEverything’ was very appealing to me and stirred up memories of playing endlessly on games such as ‘SimCity,’ ‘The Sims ‘and other ‘God’ games, like ‘Black and White.’ The sheer scale is what intrigued me the most and made me excited to play this game, as I’m sure a lot of other people did. I am very excited to see this game released because of it’s not necessarily original idea, but an idea of such scope and scale that it can be considered truly original. If you have not yet heard of Spore, go to that little known website called Google…
The procedural generation that the game uses is something that I actually nerd-illy enough find interesting. The idea of generating a whole world from only a fraction of code than what it would have taken a designer to make the whole planet. Apparently only a little bit of information is needed for the game to make an entire creature, like DNA. One thing that does worry me about all of the procedural generation of content is the unholy torture of CPU’s, trying to compile the various creatures as required (that is to texture, get them to move realistically and pull that together) must surely require only the highest end CPU’s to work fully and speedily without too much compromise in other areas.
The in-game editor is also something I am interested to see and is apparently going to be available before the actual release of the game itself, probably if you pre-order it or will act as some form of a demo. The editor has apparently been designed to be as intuitive as possible to all level of gamers, so all can make their own creatures, buildings, spaceship and vehicles. It has also been designed to that you can just select from a range of templates instead of having to make everything yourself, both a time saver and useful for those kinds of people who simply do not like the idea of sitting around for ages manipulating your society and creatures to look any way you want.
Visually, the cartoon graphics look fantastic, but then again, these images are probably taken on a ridiculous hyper-computer from space, as all pre-release in-game shots generally are. On a much lower power computer, a lot the eye-candy will be turned off and so the graphics may not look that great, something I like to call the ‘Crysis’ effect where where you thought you we’re buying a great looking game, only to get it home and play on your modest rig to find that all settings need to be turned to ‘very low’ and all that pretty-ness has disappeared into a shadowless blocktacular world of low-res textures and models.
One other thing that needs to be mentioned is how players creatures and moved into other players universes as the game is played and vice versa. That is that all creatures, buildings, vehicles etc. are sent to a master server where it is them shared amongst other players as necessity dictates. I have yet to even hear of another game with a similar idea, then again, I doubt there are any other games that are even remotely similar to the scale and scope of Spore.
I have already made cleat that I am very excited to see Spore but the news of the release date being pushed back to September 5, 2008 is simply irritating, though I would argue that when a game gets hyped up like Spore, it is only natural that it gets pushed back as designed try to perfect the game to make it live up to everyone’s expectations (again, Crysis, or HL2 and Duke Nukem Forever if you want). My only fear is that Spore may be too big, I personally have no idea how long it will take to play through the game and get to the final sandbox mode, where your spaceship has all the upgrades and you can nurture planets at your will to form life. Also, even with this procedural generation, how much will space will the game need and how long will it take for it to create all the creatures buildings etc? How can all of these things work together effectively at all the different scales of the game? I suppose these questions will need to wait until the game is finally released and I have enough cash to get my paws on a new computer powerful enough to run it.
If you want to find out more about Spore, go to the website, the Wikipedia article or even the fan site.
dotbenjamin said,
February 22, 2008 at 12:14 am
Don’t even dare talk about games getting pushed back without mentioning Half Life 2 or Duke Nukem forever. Crysis was a piddling delay compared to the entire year Half Life 2 was pushed back from its original release date. And Duke Nukem Forever… what can I say? Originally announced for release in 1998, a full decade later it’s still supposedly in production and recently released the first teaser video in years without an expected release date in sight.